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The Magic/Tech Formula

In the world of Gunpowder Fantasy, there is a fine line to walk between magic and technology.

Magic will necessarily impact how technology develops within your world. If magic is extremely common, useful and easy to use, why would people develop technology like steam power and rifles? On the other hand, a lack of magic will facilitate the advancement of these technologies much like it did in our world.

To that end, I’ve developed a rudimentary formula that can help you determine what your starting point should be so you get the most out of your world.

On the magic side of things, I have 4 scores: Commonality, Functionality, Difficulty, and Cost. All rated on a scale of 1-10.

Magic

CommonalityHow Common is Magic?

For Commonality, you want to decide how common you want magic to be in your world. Can everyone use magic, either through natural talent or the ability to learn? Then you’re going to give your magic system a Ten for commonality. Is magic, inversely, very rare, either because it requires a rare natural talent or years of study? Then your magic system gets a One.

FunctionalityHow Useful is Magic?

For this score, you want to decide what areas of your world magic can affect. Can your magic users do anything they want with magic? Fireballs, teleportation, communication, etc. If you want magic to touch every part of your world, you’re going to give it a Ten. On the other hand, if you want magic to be very narrowly useful, then a One score is appropriate.

Difficulty, How Difficult is Magic?

If you want your magic to be difficult to control or learn, then give it a Ten. If you want your mages and wizards to be able to weave magic and cast spells without much challenge, then score a One.

Cost, What Does Magic Cost?

No cost magic that can be cast all day and without fear of repercussion? A Ten. MAgic that costs life energy and exhausts the mage, or even blood magic that requires a sacrifice to achieve? A One

Total Score

Once you have determined these scores, you add them together for a maximum total score of 40 for a common, easy to use, very useful and low cost magic system. A very rare, marginally useful magic system that has a high degree of difficulty and cost will rate a minimum of 4.

Magic Modifier

Once your have your Total Magic Score, you divide it by 8. Why 8? Because that’s the sweet spot that I found for impact on technology.

Technology

Writing a Gunpowder Fantasy means that you have embraced that technology and society will be advancing beyond the stasis of Medieval Europe that many fantasies embrace, at least in some areas and at some rate.

Base Technology, What is your Starting Point?

For the most part, I would recommend giving your world a base technology score of Ten so that the modifications work the best.

Progression, How Fast/Far Will Tech Go?

This score is rated from 0-2, in .5 increments and measures how fast and how far technology will move over the course of your story. There are two determining factors in this score: how long will you be in this world, and how fast do you want technology to develop. The first part is fairly simple: do you want to write a Stand-Alone Novel? Then technology is not likely to advance very far. A series, especially focused on conflict, will typically advance beyond your starting point (See my Post Here on the Arms Race).

Inversely, if you’re writing a series you’ll want to see a progression of technology rather than rapidly leaping from one technology level to the next, so this will lower the progression score.

Final Tech Score

Now that we have the parts of our formula in place, we can put it to work as such:

(Base Tech)-(Progression)-((Commonality+Functionality+Difficulty+Cost)/8)=Final Tech Score

For what this score means, I have a 4 point scale for technology that impacts Weapons, Travel/Communication, and Society.

One – Worlds with a final technology score of  1 will be at the very basic end of the Gunpowder Fantasy Spectrum. Weapons will be in the mid to late Match Lock era with primitive artillery. Travel will be entirely beast of burden driven, with no steam-powered trains or ships. Communication will be messenger and courier based. Society will likely still be in the feudal stages or even despotism and there will be no collective labor groups.

Real World Example – Early Colonial Period of the United States; Europe from the 15th to early 18th centuries.

Three – As your technology score rises, so does the access to firearms and artillery. A world with a 3 rating will have smoothbore, flintlock rifles, moderately early smoothbore artillery and mortars. Travel will still be animal driven, though a high 4 score might be in the early stages of railroad development and communication will still rely on couriers or messengers. Absolutely monarchies will be replacing the feudal system but collective labor will still be a thing of the future.

Real World Example – Revolutionary War Period of the United States; Seven Years War in Mid-to-Late 18th Century

Five – A middle of the road score will see percussion muskets in use and the early stages of railroad travel coming to life in your world. You might also see the first stages of telegraph systems at a high 6 rating. Early representative and democratic governments start to replace the ancient kingdoms and empires as labor begins to collect under the banner of guilds.

Real World Example – The Mexican-American War of the 19th Century; Crimean War in Europe

Seven – Rifling has entered the world of firearms, allowing for more accuracy at longer ranges and a shift in combat tactics. Artillery will have started to implement rifling as well. Railroads, and even the early stages of steam powered ships, will be common in a world with a rating of Seven . Telegraphy will be common, allowing for rapid communication across entire nations with minimal lag. Democracy will still be a developing form of governments but labor will be strongly collectivized in Guilds and even the earliest formation of Unions could be seen.

Real World Example – American Civil War

Nine – The most advanced bracket of technology in a Gunpowder Fantasy, a score of 9 will see the use of repeating rifles and revolvers. Railroads will be extremely common and well-developed as will the use of telegraphy to communicate complex orders and news. Democracy will be the government de jour and Unions will have replaced Guilds as the most common form of Collected Labor.

Real World Example – American Imperialist Period of the late 19th Century, Industrial Revolution.

Summary

Beyond these technologies, you start to lean into Steampunk territory. In the end, no matter where this formula leads you, it’s your world to do with as your please. I hope that this proves helpful, however, in pointing you in the right direction for where your technology should start and where it can lead based on what your goals are and how far you want to take the Gunpowder Fantasy Genre.

 

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Took A While

But I’ve finally finished marking up the first round of edits for Series2:Book1. This was a “high-level” pass looking for story holes, missing information, too much information etc. I did a little line-by-line editing too, but it wasn’t the focus since I’ll be rewriting quite a bit.

I have to say, it felt good to get this done so I can move on to making the changes, but I’m always astonished/ashamed of the amount of red ink that I lay down in a first edit pass. It’s only a first draft, but I thought it was a lot better when I wrote it. I guess that’s why they tell you to leave a book set for a while before you edit it.

Now I have to go through and apply the changes and then I’ll make a second pass, which will be more line-by-line in nature.

On another note, I’ll developed half a dozen new story ideas (some set in the world of Zaria) that I think will have some promise. They’re WAY down the list, but at least they aren’t knocking around in the back of my head while I’m trying to work forward. =D

In the Interim…

The writing on Loyalty Betrayed is complete, but the book is far from ready for queries, so I’m taking my own advice and letting it sit on the shelf for a little while before I pick it up for rewrites and editing.

In the Interim, however, my mind keeps spinning. I’ve decided to take this time to try something slightly different.

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New Work in Progress is Complete!

As of approximately 1:30 AM Central Time, my new Work-In-Progress is complete!

Loyalty Betrayed clocked in at 118,718 words spread across 62 Chapters and an Epilogue.

The first few chapters aren’t where I want them to be, so the next thing on the list is the arduous task of rewriting the first few entries and then going over the whole thing for complete edits. I plan on leaving this alone for a little while, so in the meantime I’m going to plot out the next story and the short stories built around this main character.

Eventually I’m going to submit this to agents and editors and hopefully get picked up. We’ll see!

 

Another New Idea

While getting ready for work this morning I had an idea for a new series set within the Griffins and Gunpowder universe, though about 5,000+ years in the past. Here’s the bit that wandered through my head and demanded attention:

“We are the last of our kind, hunted to the edge of extinction by those who would have this power all to themselves. They call us abominations against magic. They burn our brothers and sisters at the stake, and entice our neighbors to surrender us to our fates. But we are not alone. The power of dragons flows within our veins and the Broods stand with us.”

That makes 6 (I think) different series that are set within this world. That’s a lot of writing, I guess I should get to it!

All of the Pieces

The Centaur Incursion is 10k words deep and The Hydra Offensive is nearly through Round 1 of Paper Edits. I don’t have classes this summer, so I should be able to tear through my workload on both of those.

There, I started with an update!

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Constantly Evolving

Something that I’ve learned as I plot and write the stories of The Ansgari Rebellion, is that stories are more a living creation than a static work.

While the core of the series has remained essentially the same, many of the details have morphed and changed.

Characters have walked into the story from out of nowhere and insinuated themselves as cornerstones of the books in which they reside and those that follow.

Plot points have moved, from the beginning of the series, to the middle, and now to the end.

Even though I am a meticulous plotter, typically drawing up a book’s outline by chapter well before I start writing it, I’ve learned the benefits of being flexible with my story. My style has developed into a sort of hybrid: still heavily plotter, but with just enough pantser to allow for more story to develop and grow on its own.

In production news, The Centaur Incursion is underway! I’ve got 1,000 words written and more ready to come out as soon as I get a chance to sit down. Also, The Hydra Offensive is more than halfway through the first round of paper edits. I plan on putting it through a second round, in which I’ll break the chapters down by POV rather than by chapter order.

I’ll be looking for beta readers soon, so if you’re interested let me know!

Add “The Cerberus Rebellion” to the Goodreads Gunpowder Fantasy List

Hey All!

I’m nearly completion on the first two rounds of editing for The Hydra Offensive (I’ve been doing a first-pass digital edit and following behind with a paper-and-pen round), so that should be going to edits very soon.

In the meantime, stop by Goodreads and vote for The Cerberus Rebellion to be added to the Gunpowder Fantasy listopia!

Evolution of Cities

Before the Industrial Revolution, populations were dispersed across nations. The number of people that could live in a given area was determined by the amount of food that could be produced close enough to the town/village and brought to market before it spoiled. Whether this was through agriculture, fishing, hunting, or livestock, food production was the number one determining factor of a population.

The Industrial Evolution changed that. As I discussed in my post on Agriculture in Gunpowder Fantasy, the reach of farms and farmers, and the ability to mechanize the production process, increased exponentially. This change left many farmhands without work. So they moved to the city, where new textile mills and factories were sprouting up to feed the Industrial machine.

Cities began to grow as more and more people poured into them from the countryside. But immigration wasn’t the only factor in the growth of cities. With better medicine and better food, more people were surviving for longer and having more children. Cities suddenly found themselves growing as much as 50% every 10 years.

On our world, this increase in population was strictly Human. But in a fantasy world, the immigrants and their children could be of a different species. Imagine a world where industrialization has suddenly rendered the majority of a dwarven city unemployed. Unable to feed their families, these dwarves move to the nearby human city, looking for work in the factories, foundries, and mills. They resent the fact that they have been replaced by machines and left to do the most menial tasks.

Imagine the tension between the two species, and any other populations that might live within the city.

This tension could lead to the formation of gangs as young, unemployed citizens roam the streets looking for fun, or to exact their own brand of justice on the world. The seeds of revolution could be planted, driving the nation toward civil war.

Overcrowding would also become a concern, as more and more people poured into the city, or were born into it. A city that had been built to house 10,000, within a generation it finds itself home to 30,000, many of them poor or uneducated. Sanitation would suffer and disease would spread. The city would tear itself apart as the rich hid within their houses and the pour died in the streets.

Edits and Beta Readers

So having completed The Hydra Offensive last week, I’ve started my first round of edits. I usually go through 2 rounds of digital editing, get the novel printed and do 2 paper runs, and then finish up with a final digital run before I send it off to Beta Readers.

I’m going to treat my paper runs a little differently than I’ve treated other paper prints. I’m going to get it printed out by chapter rather than as a whole. I’ll read through once in full chronological order, and then for my second pass I’m going to read each POV group from start to end to hone in on any inconsistencies.

Speaking of which (! nice segue huh?) I’m looking for people who would like to Beta Read The Hydra Offensive. I’m definitely looking for people who read The Cerberus Rebellion, but I’m also looking for people who might not have read Cerberus yet. I’m trying to make Hydra as new-reader friendly as possible and I would greatly appreciate feedback on how I did.