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Politics and Gunpowder Fantasy
For the many years that I’ve been writing, weaving some amount of political intrigue or drama into my stories has been a recurring theme. Whether it’s an MC who suddenly finds herself at the head of an emerging third power in a previously two-party system, or the quiet intrigue of nobles as they plot to free themselves from their King.
Traditional Fantasy politics usually follows along the lines of the latter. Knights, Nobles, Ladies, Kings, and Queens vying for power, plotting and scheming against each other.
For a good example of a strong political storyline in Fantasy, look no further than George RR Martin’s Song of Ice and Fire series. But that’s traditional fantasy. Travel in Westeros is slow and arduous; even messenger ravens take days to move notes from place to place. That allows for a much slower, long game form of Politics.
But when you start introducing aspects of Gunpowder Fantasy, especially improved communication, the political game needs to evolve, and it needs to do it quickly.
About Zaria: The Rhonish Republic
Founding and History
The Rhonish Republic was a collection of City-States in the center of the “Eastern Continent” on the southern half of Zaria. It consisted of five human cities (Venosh, Demosh, Pisor, Cahath, and Tohr), three Orcish cities (Rhon, Oros, and Idis), and one Elvish city (Sidor).
It was founded in the year 325 (according to the Ansgari calendar; a standard or common calendar is not in use) by the great Orcish warlord Aurak Tal’ar.
It was originally a defensive union between the Orcish city-states as they watched the human kingdoms around them consolidate power and evolve from centuries of internal struggle. Fearing that they would make easy prey as single units, the Orcs banded together under the Rhonish banner.
Soon after (approximately the year 334), the Elvish city of Sidor negotiated entry in to the Republic. With the addition of the first non-Orcish city, the Republic’s governmental system had to evolve to handle different kinds of citizens. Laws were enacted providing equality for any citizen of a Republican city in any other city.
In the year 417, Aurak Tal’ar passed away, leaving the leadership of the Republic in doubt. A clear line of succession had not been established and each city-state leader claimed the right to lead the Republic. From this chaos, a strong warlord rose to power. Ir’sus Ta’or, leader of the city of Rhon’s guard, beat his opponents into submission and then began building an army.
The island city of Pisor was the first human city added to the Republic. The leaders of Pisor saw the growing power of the army within Rhon and sought entry on their own terms.
In the year 441, Ir’sus lead the first war of conquest against the city of Demosh. The siege of the city was long and brutal, but with Pisor’s naval supremacy and the determination of the Orcish armies, the city was eventually subjugated. The city of Venosh followed within a year.
Fearing the expanding power of the Orcs to their north, the nobles of Istivan launched a suprise assault on Rhon. But the men moved too slow and the Republic’s army swept in from the north and destroyed the besieging army.
Ir’sus Ta’or led a counterattack against Istivan, invading the cities of Tohr and Cahath. When the peace treaties were drawn up, the cities remained as part of the Republic.
Fall of the Republic
For two-hundred and fifty years the Republic grew and developed as a commercial powerhouse. It’s position in the Jenis Sound, gave access to the major naval nations of the world and the trade convoys that brought wealth and goods.
But with the growing power and influence of the Republic came the increasingly complex beauracracy necessary to keep the Republic in line. The first major signs of trouble came in the year 733. The leadership of the Republic enacted laws limiting the influence of non-Orcs within the government structure.
In 751 a civil war erupted, pitting the Orcs of the Republic against the non-Orcs. Despite their greater strength and endurance, the Orcs were unable to contain the revolutionaries. Saboteurs within the predominantly Orcish cities caused chaos and disorder.
Finally, in 768, the Republican Council declare the Republic disbanded and returned all power to the constituent city-states.
Communication In Gunpowder Fantasy
Communications are the foundation of civilization. People need to talk to each other to coordinate.
In Gunpowder Fantasy, your options are much wider than in other forms of Epic Fantasy. But what kinds of communications should you use, what are the pros and cons for your characters, or for your story? What if you want some of the benefits of a particular type of communication, but want to limit them at the same time?
Those are the questions I’ll hope to answer.
Messenger Ships
What is it? How does it work?
A network of swift ships carry messages from harbor to harbor.
What are the benefits?
Sailing is usually a swift method of travel and can have the advantage of avoiding major land obstructions. Messenger ships can also bypass hostile territory more easily than a land-based solution.
What are the downfalls?
Sailing is not necessarily the most straightforward method of travel, and it’s entirely useless for landlocked territories. Messenger ships can also fall prey to weather and pirates.
How can you mitigate or moderate these benefits, for the sake of the plot?
The easiest way to mitigate the advantages of messenger ships is to create a world with limited access to water, or where most of the action is going to be inland.
Another option is to create a world where pirates are common and known to harass messenger ships.
Messenger Trains
What is it? How does it work?
Much like messenger ships, messenger trains are connected on a railroad to convey messages across vast distances.
What are the benefits?
Messenger trains have the ability to cross vast distances quickly, aren’t reliant on the weather and can reach any place that has a rail depot.
What are the downfalls?
Trains are reliant on a rail system and on access to a steady supply of fuel.
How can you mitigate or moderate these benefits, for the sake of the plot?
Messenger trains are relatively easy to mitigate. Limiting the availability of fuel will limit the ability of the messenger trains to carry out their mission. Being that messenger trains are reliant on a network of railroads, you can also have a disjointed network of rail systems.
During the American Civil War, the South’s railroad network didn’t have a unified gauge rail, preventing a smooth transition from one area to another.
Post Riders (aka The Pony Express)
What is it? How does it work?
Keeping with the network theme, the Pony Express was a messenger service in the United States in the 19th Century. From Wikipedia: “The Pony Express was a mail service delivering messages and mail…by horseback, using a series of relay stations.”
What are the benefits?
The benefits of the Pony Express was that they were not limited to the rail lines. They were able to travel across rough territory quickly.
What are the downfalls?
The Pony Express relied on a network of relatively closely spaced relay stations, each stocked with horses and riders. This requires a great deal of investment and planning. Additionally, this system would be less than optimal in a war zone, with skirmisher lines and battlefields.
How can you mitigate or moderate these benefits, for the sake of the plot?
Mountainous terrain would be a major way to moderate the benefits of the Pony Express. Another is to make mounts rare; without the ability to change horses (or whatever your choice mounted creature is) your riders will be forced to travel slower and be more careful about how they push their steeds.
Telegraph
What is it? How does it work?
A Telegraph uses a network of metal lines and then transmits electrical signals along those lines that are part of a pre-determined code (the Morse Code was originally designed for Telegraph).
What are the benefits?
Near instant communication between stations, as well as the ability to “tap in” to the telegraph line with the right equipment so you aren’t necessarily tied down to transmission stations (the AMC show Hell on Wheels uses this technique).
What are the downfalls?
Like the semaphore line, the telegraph lines can be “tapped”. If you know the code, you can decipher messages and transmit false ones.
Telegraphy is also tied down to transmission stations.
How can you mitigate or moderate these benefits, for the sake of the plot?
Like railway lines above, you can segregate the different regions of your nations or world. In the nation of Ansgar, there are 4 or 5 distinct networks of telegraph lines that are not connected. Instead, messenger riders have to carry messages from “network” to “network”. This allows me to build in a communications delay.
You could also do this with differences in Code. Even if Network A and Network B are connected, if they use entirely different codes, the people at each end of the message will have to take time to decode the message and then recode it to the next network. Not only will this build in a delay, but it will require a typically small number of skilled operators. Remove those operators, and communication between networks becomes much more difficult.
Semaphore Line
What is it? How does it work?
From Wikipedia: “a Semaphore Line is a system of conveying information by means of visual signals, using towers with pivoting shutters, also known as blades or paddles.”
What are the benefits?
They were far faster than post riders for bringing a message over long distances. Messages could be quickly conveyed from one end of the country to the other with relative ease.
What are the downfalls?
Building an extensive network of towers, especially if they’re stone, could be expensive and take a lot of time to construct. Additionally, the distance that an optical telegraph can bridge is limited by geography and weather.
A Semaphore line is also subject to having its messages intercepted by a watchful enemy and if an enemy was able to capture one of the towers and decypher the code, they could send false information along the lines.
Magic
What is it? How does it work?
A magical form of communication is going to be dependent on whether or not you use magic in your worldbuilding and how that magic manifests itself.
Crystal seeing stones, ala The Lord of the Rings Palantir, magical telepathy and magic mirrors are all variants of magical forms of communication.
What are the benefits?
Depending on your system, magical communications can be instant, allowing for swift communication across long distances. Magical communication could also be private, with only the sender and receiver knowing what was said.
What are the downfalls?
The downfalls of a magical form of communication are also dependent on your magical system. Some downfalls could include a limited number of people capable of engaging in the magical communication, or a limited supply of magical reagents.
How can you mitigate or moderate these benefits, for the sake of the plot?
The easiest way to limit magical communication is to limit the magical system in your world.
Ravens/Pigeons
What is it? How does it work?
Messenger birds have been used for millenia to convoy notes from one place to another. You just need to train the birds to what is their home, then move them to a different location. When you release them, they return to their home, with your message in tow.
What are the benefits?
Birds are typically fast flyers and can ignore most terrain. Additionally, birds don’t have to worry about artificial fuel or feeding a crew of men.
What are the downfalls?
Birds are subject to predators. Your messenger pigeon will never reach its destination if an eagle eats it midway. Hunters are another concern. George RR Martin made a good example of this in one of his novels when he has one of the armies cut off a city’s means of contact by ringing it with archers.
How can you mitigate or moderate these benefits, for the sake of the plot?
Very aggressive or over-populated predators would be a great way to mitigate the usefulness of carrier birds. If a certain species of eagle or hawk is particularly fond of your messenger birds, they are far less likely to survive the journey.
These are just some of the major methods that you can use to communicate in your Gunpowder Fantasy world. A good series will include some or all of these.
In the Ansgari Rebellion series, the nation of Ansgar uses telegraphs as their major form of communication, but official documents are moved by rail for physical delivery and post riders carry messages both between telegraph networks and to the telegraph stations from the surrounding area.
PS: There’s 30 Days left in my Kickstart The Cerberus Rebellion Into Print Campaign and we’re 24% of the way there! Stop by and pledge if you’d like some awesome rewards!
The Different Faces of Gunpowder Fantasy
Like every genre, Gunpowder Fantasy is a category with a lot of variation. From the level of technology, to the existence and power of the magic, every author will have his or her own take on Gunpowder Fantasy.
But like other sub-genre’s, Gunpowder Fantasy can be divided into a few simple groups: Flintlock Fantasy, Muskets and Magic, and Rifles and Railroads. As with anything, there will be some variation, but for the most part I think that these three categories can be based primarily on the level of technology used and secondarily on the amount of magic involved.
Flintlock Fantasy
Flintlock Fantasy covers worlds created with early gunpowder era technology: flintlock rifles, no steam power or telegraphs. These stories will also tend to use less magic or no magic at all.
Muskets and Magic
While not necessarily jumping far ahead of Flintlock Fantasy in their use of technology, worlds built of Muskets and Magic will tend to have a greater focus on the magical aspects of their worlds.
Rifles and Railroads
Rifles and Railroad novels fall on the higher end of the technology tree. Railroads are common, steam ships may be introduced and rifles are the primary weapon of choice. In some cases, repeating or revolving weapons will be used.
Obviously these sub-categories are only my interpretation of how Gunpowder Fantasy has developed, but I think it’s definitely a start to classifying this increasingly popular new area of fiction.