Category Archives: writing
In the world of Gunpowder Fantasy, there is a fine line to walk between magic and technology.
Magic will necessarily impact how technology develops within your world. If magic is extremely common, useful and easy to use, why would people develop technology like steam power and rifles? On the other hand, a lack of magic will facilitate the advancement of these technologies much like it did in our world.
To that end, I’ve developed a rudimentary formula that can help you determine what your starting point should be so you get the most out of your world.
On the magic side of things, I have 4 scores: Commonality, Functionality, Difficulty, and Cost. All rated on a scale of 1-10.
Commonality, How Common is Magic?
For Commonality, you want to decide how common you want magic to be in your world. Can everyone use magic, either through natural talent or the ability to learn? Then you’re going to give your magic system a Ten for commonality. Is magic, inversely, very rare, either because it requires a rare natural talent or years of study? Then your magic system gets a One.
Functionality, How Useful is Magic?
For this score, you want to decide what areas of your world magic can affect. Can your magic users do anything they want with magic? Fireballs, teleportation, communication, etc. If you want magic to touch every part of your world, you’re going to give it a Ten. On the other hand, if you want magic to be very narrowly useful, then a One score is appropriate.
Difficulty, How Difficult is Magic?
If you want your magic to be difficult to control or learn, then give it a Ten. If you want your mages and wizards to be able to weave magic and cast spells without much challenge, then score a One.
Cost, What Does Magic Cost?
No cost magic that can be cast all day and without fear of repercussion? A Ten. MAgic that costs life energy and exhausts the mage, or even blood magic that requires a sacrifice to achieve? A One
Once you have determined these scores, you add them together for a maximum total score of 40 for a common, easy to use, very useful and low cost magic system. A very rare, marginally useful magic system that has a high degree of difficulty and cost will rate a minimum of 4.
Once your have your Total Magic Score, you divide it by 8. Why 8? Because that’s the sweet spot that I found for impact on technology.
Writing a Gunpowder Fantasy means that you have embraced that technology and society will be advancing beyond the stasis of Medieval Europe that many fantasies embrace, at least in some areas and at some rate.
Base Technology, What is your Starting Point?
For the most part, I would recommend giving your world a base technology score of Ten so that the modifications work the best.
Progression, How Fast/Far Will Tech Go?
This score is rated from 0-2, in .5 increments and measures how fast and how far technology will move over the course of your story. There are two determining factors in this score: how long will you be in this world, and how fast do you want technology to develop. The first part is fairly simple: do you want to write a Stand-Alone Novel? Then technology is not likely to advance very far. A series, especially focused on conflict, will typically advance beyond your starting point (See my Post Here on the Arms Race).
Inversely, if you’re writing a series you’ll want to see a progression of technology rather than rapidly leaping from one technology level to the next, so this will lower the progression score.
Final Tech Score
Now that we have the parts of our formula in place, we can put it to work as such:
(Base Tech)-(Progression)-((Commonality+Functionality+Difficulty+Cost)/8)=Final Tech Score
For what this score means, I have a 4 point scale for technology that impacts Weapons, Travel/Communication, and Society.
One – Worlds with a final technology score of 1 will be at the very basic end of the Gunpowder Fantasy Spectrum. Weapons will be in the mid to late Match Lock era with primitive artillery. Travel will be entirely beast of burden driven, with no steam-powered trains or ships. Communication will be messenger and courier based. Society will likely still be in the feudal stages or even despotism and there will be no collective labor groups.
Real World Example – Early Colonial Period of the United States; Europe from the 15th to early 18th centuries.
Three – As your technology score rises, so does the access to firearms and artillery. A world with a 3 rating will have smoothbore, flintlock rifles, moderately early smoothbore artillery and mortars. Travel will still be animal driven, though a high 4 score might be in the early stages of railroad development and communication will still rely on couriers or messengers. Absolutely monarchies will be replacing the feudal system but collective labor will still be a thing of the future.
Real World Example – Revolutionary War Period of the United States; Seven Years War in Mid-to-Late 18th Century
Five – A middle of the road score will see percussion muskets in use and the early stages of railroad travel coming to life in your world. You might also see the first stages of telegraph systems at a high 6 rating. Early representative and democratic governments start to replace the ancient kingdoms and empires as labor begins to collect under the banner of guilds.
Real World Example – The Mexican-American War of the 19th Century; Crimean War in Europe
Seven – Rifling has entered the world of firearms, allowing for more accuracy at longer ranges and a shift in combat tactics. Artillery will have started to implement rifling as well. Railroads, and even the early stages of steam powered ships, will be common in a world with a rating of Seven . Telegraphy will be common, allowing for rapid communication across entire nations with minimal lag. Democracy will still be a developing form of governments but labor will be strongly collectivized in Guilds and even the earliest formation of Unions could be seen.
Real World Example – American Civil War
Nine – The most advanced bracket of technology in a Gunpowder Fantasy, a score of 9 will see the use of repeating rifles and revolvers. Railroads will be extremely common and well-developed as will the use of telegraphy to communicate complex orders and news. Democracy will be the government de jour and Unions will have replaced Guilds as the most common form of Collected Labor.
Real World Example – American Imperialist Period of the late 19th Century, Industrial Revolution.
Beyond these technologies, you start to lean into Steampunk territory. In the end, no matter where this formula leads you, it’s your world to do with as your please. I hope that this proves helpful, however, in pointing you in the right direction for where your technology should start and where it can lead based on what your goals are and how far you want to take the Gunpowder Fantasy Genre.
In letting Series2:Book 1 (which I haven’t totally settled on a title for yet, but I’m leaning toward “Loyalty Betrayed”) settle for a few months, I turned my attention to planning for another part of the Griffins & Gunpowder world. Typically I’ll take this time to write short stories that expand the world in some small way, or give background to a character or situation. This time it was all about world building.
The problem that I ran into was that I had two different story ideas that I wanted to work on: a political intrigue drama and a criminal empire story. They’re both set in Post-Series 2 Andivar, so they already shared a bit of the same storyline so it was a natural leap to have the two loosely connected.
What I’ve found in laying the groundwork for this shared storyline is that a timeline is essential, even if characters from the two stories never cross paths (though in this case, the two stories will cross over at least a couple times, though the interaction in the early going is minimal), it’s important to keeping everything straight. Especially in the age of the internet where readers congregate to put together theories and compare notes.
Have you read any good shared-universe stories? What were some of the things that you liked or disliked about them?
But I’ve finally finished marking up the first round of edits for Series2:Book1. This was a “high-level” pass looking for story holes, missing information, too much information etc. I did a little line-by-line editing too, but it wasn’t the focus since I’ll be rewriting quite a bit.
I have to say, it felt good to get this done so I can move on to making the changes, but I’m always astonished/ashamed of the amount of red ink that I lay down in a first edit pass. It’s only a first draft, but I thought it was a lot better when I wrote it. I guess that’s why they tell you to leave a book set for a while before you edit it.
Now I have to go through and apply the changes and then I’ll make a second pass, which will be more line-by-line in nature.
On another note, I’ll developed half a dozen new story ideas (some set in the world of Zaria) that I think will have some promise. They’re WAY down the list, but at least they aren’t knocking around in the back of my head while I’m trying to work forward. =D
The writing on Loyalty Betrayed is complete, but the book is far from ready for queries, so I’m taking my own advice and letting it sit on the shelf for a little while before I pick it up for rewrites and editing.
In the Interim, however, my mind keeps spinning. I’ve decided to take this time to try something slightly different.
As of approximately 1:30 AM Central Time, my new Work-In-Progress is complete!
Loyalty Betrayed clocked in at 118,718 words spread across 62 Chapters and an Epilogue.
The first few chapters aren’t where I want them to be, so the next thing on the list is the arduous task of rewriting the first few entries and then going over the whole thing for complete edits. I plan on leaving this alone for a little while, so in the meantime I’m going to plot out the next story and the short stories built around this main character.
Eventually I’m going to submit this to agents and editors and hopefully get picked up. We’ll see!
The Hydra Offensive has a release date!
You can pre-order immediately at the links below:
Keep your eyes open for the cover reveal for The Hydra Offensive as well!
While getting ready for work this morning I had an idea for a new series set within the Griffins and Gunpowder universe, though about 5,000+ years in the past. Here’s the bit that wandered through my head and demanded attention:
“We are the last of our kind, hunted to the edge of extinction by those who would have this power all to themselves. They call us abominations against magic. They burn our brothers and sisters at the stake, and entice our neighbors to surrender us to our fates. But we are not alone. The power of dragons flows within our veins and the Broods stand with us.”
That makes 6 (I think) different series that are set within this world. That’s a lot of writing, I guess I should get to it!
The Centaur Incursion is 10k words deep and The Hydra Offensive is nearly through Round 1 of Paper Edits. I don’t have classes this summer, so I should be able to tear through my workload on both of those.
There, I started with an update!
Time marches on.
It’s as true for a fantasy world as it is for ours.
But how does one mark the passage of time? Seconds, minutes, hours, days, months and years are all terms that I would wager every adult in the world would be familiar with.
But while they measure a quantifiable event (the passage of time) these words are all constructs of humanity.
What month is it? What year? These are the two most significant calendar events that are arbitrary assignments that someone long ago created.
But if we created these in the real world, then it stands to reason that the people of your fantasy world’s are going to do the same.
Calendars, as subjective measures of time, can be based on a variety of standards and use a multitude of events as their baseline.
Today, I’m going to talk about some of the different ways in which time can be measured, common events to use as a base, and give some examples from the Griffins & Gunpowder Universe.
The cycle of your calender is what you will use to decide how long each phase of your year will be. These should be easily defined and easy to keep track of.
Lunar Cycles will use the moon’s natural cycle to measure time. The length of these cycles will be dependent on the specifics of your world, but for our world each cycle would be 28 days long. For a twist on your world’s lunar cycle, the addition of more moons can give you more options.
A calendar that uses Equal Division will be more straight forward. The year will be divided into a group of months that all have the same amount of days. The calendar we use today is very close to this, with the distinct exception of February.
A Seasonal Calendar will use the orbit of your planet and the natural changes of the seasons to measure time. This type of calendar can be more difficult in areas of your worlds where seasons are either poorly defined. Seasonal calendars don’t necessarily mean Spring, Summer, Autumn, Winter; instead, they can also use Dry and Rainy Seasons in tropical regions.
Arbitrary calendars are usually created by a powerful person or group and have no basis on any natural event. A particular egotistical King might be a good candidate to create one of these.
Seasonal Events (Equinox or Solstice)
As your planet rotates around its sun, natural seasonal events will occur. The spring and autumn equinox, the summer and winter solstice. In addition to being a part of your calendar’s cycle, these can be the events that mark the passage of years.
Arbitrary calendars choose a day and make it the beginning of the calendar. The common calendar used in our world bases itself on an arbitrary day (January 1st).
Cultural calendars are a form of Arbitrary calendars, though they use culturally significant events as the basis for their cycle. These events can be religious or tribal (such as a feast schedule or holy days). The Hebrew calendar is a Cultural calendar.
-Rise or Fall of an Empire
Basing your calendar on the rise or fall of an empire can give your calendar social importance in addition to just telling time. It also serves as a way to tell history and measure progress from the humble beginnings of the empire (or regress since its fall).
The first day of a colony’s existence can be used to start your calendar. A calendar that bases itself on the colonization of a nation also serves as a measure of history, marking each year of success for the nation.
A less common type of calendar would base itself on some form of treaty signing. Perhaps marking the passage of time since a truce was signed, or since an alliance was formed.
In a fantasy, and even in a Gunpowder Fantasy, there are going to be multiple types of calendars. This will be especially true in a world that doesn’t have a unifying organization as powerful as the Catholic church was in our world.
On the world of Zaria, there are a dozen major calendars observed throughout the world.
The Ansgari Calendar is an equal division calendar, based on the colonization of Ansgar. The calendar is divided into ten months, divided into four weeks with ten days each.
The Nordahrian Calendar is lunar calendar, measured from the signing of the First Accords, a set of treaties that brought peace to the nations around Nordahr.
One aspect of traditional fantasy that I’ve incorporated into the Griffins & Gunpowder universe is the concept of a Knighthood as a part of the Military Apparatus.
For the nation of Ansgar, the Knighthood is part of the Chain Of Command but is not a requirement to become an officer.
While a knighthood comes with a Commission, a Commission does not come with a knighthood.
There are three ranks of the Ansgari Knighthood: Knight-Lieutenant, Knight-Captain, and Knight-Commander.
Each level of the Knighthood is considered the equivalent to a half rank. So, a Knight-Lieutenant B half a rank above a commissioned Lieutenant but also half of a rank below a commissioned Captain. The same is true of Knight-Captains between Captains and Majors, and Knight-Commanders above Majors but below Colonels.
Another unique aspect of the Ansgari Knighthood is that only the King can grant a Knighthood. Because of the distance involved, and the King’s increasing apathy toward them, the Western Nobles of Ansgar have a Muck lower occurrence Of knights within their ranks.
Depending on what parts of Traditional Fantasy you include in your world, consider different ways to integrate the title of knight.