Breaking the Fantasy Race Mold
When I was first building the Griffins & Gunpowder universe, I had considered leaving out the typical fantasy races, if for no other reason than to avoid the typical “elves live in the woods and are good with bows, dwarves live in mountains and like to mine things” tropes.
I finally decided to bring Elves into the mix, but I decided that there would be two different nations of Elves. While the nation of Lot’Mai-Ron is more of a typical Elf situation, they live in a heavily wooded area and are more neutral/stand-offish, the nation of Laine is a sea power. The captains of Laine are treated as Kings aboard their ships and are prone to piracy and smuggling because of their better sailing skills.
Now I’m considering bringing Orcs into the scenario, but not as the typical bloodthirsty idiots that they are portrayed as throughout most fantasy.
I’m thinking about bringing the Orcs into the scenario as the people of a collection of city-states that were once a powerful republic but collapsed under the weight of corruption and the sheer size of the government needed. They have devolved to a collection of independent city-states that occasionally go to war with each other.
I’ll keep them somewhat war-like in that some of these city-states will be the home to renowned mercenary regiments.
I could even make it so that some of the city-states were humans and were conquered by the Orcs and integrated into the Republic before regaining their autonomy when the Republic collapsed.
What do you think? And how do you handle the Fantasy Race trope? Do you embrace it and have tree-hugging elves and dirt-eating dwarves, or do you rework your races so that they have some variety?